Inspired How To Create Products Customers Love Audiobook
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To paraphrase/summarize: the job of the product manager is to discover a product that is useful, feasible, and valuable. They do this through understanding users and potential users in detail and evaluating opportunities to solve problems for those users. Once an opportunity is identified, they create a prototype, validate the prototype with users, then work with engine
"Inspired" is a well-written, thorough, and down-to-earth work covering all aspects of product management at software companies.To paraphrase/summarize: the job of the product manager is to discover a product that is useful, feasible, and valuable. They do this through understanding users and potential users in detail and evaluating opportunities to solve problems for those users. Once an opportunity is identified, they create a prototype, validate the prototype with users, then work with engineering to build the product, product marketing to launch the product, and sales and support to follow up on the success (or failure) of the product.
The book covers how product management fits in with other functions -- engineering, interaction design, visual design, project management, product marketing. The difference between product management and product marketing is often misunderstood, but Inspired explains it simply: product marketing is about understanding the marketplace (in aggregate), how your product fits into that, and how to explain it when it comes time to launch. Product management is about the content of the product -- understanding the users/customers (individually), how the product works, what it is for. Creating a product and explaining a product to the world require two very different skillsets that are rarely found in the same person.
There's also a great chapter on how to "manage up," meaning how to work most effectively with your manager.
Some excerpts and points:
- "Engineers think in terms of implementation models, but users think in terms of conceptual models."
- You need "one product manager for every 5 - 10 engineers," one interaction designer for every two product managers, and one visual designer for every four interaction designers.
- "As a product manager, you are responsible for defining the right product, and your engineering counterpart is responsible for builidng the product right."
- "Keep the focus on minimal product. Your job as product manager is not to defin the ultimate product, it's to defint he smallest possible product that will meet your goals."
- While most work the engineering teams do comes from product, engineering teams should reserve some amount of time (the author used 20% when he worked at eBay) for refactorings, rearchitecting, and other internal technical changes that are unrelated to product.
- Great product people may already exist in your organization if you look around. The author suggests that they often come from engineering.
- Product managers should be passionate and evangelize internally. They "inspire the rest of the product team, and the passion for a product is contagious."
- Empathize with your target market, but don't slip into the trap of thinking of yourself and your friends as being the target users, even if it's partially true. Related: "It can be dangerous for a product manager to have too much domain expertise, because they believe they can speak for the target customer, and that they are more like their target customer than they really are."
- Engineering knows what's possible, so they are an important input to the product discovery process.
- Product marketing knows of broad unaddressed needs in the marketplace, making them another important input to product opportunities.
- Good revenue vs bad revenue: the former enhances your Net Promoter Score and expands your market, the latter does the opposite -- for example, adding customized features for one banner customer, what the author calls "specials."
- Product management should be a top-level organization, not placed as a subset of engineering or marketing (two common org structures). The design team can be part of the product org.
- "Conduct the real meetings before your official meeting." Get buy-in from key stakeholders beforehand. "The formal meeting still has an important purpose, which is for every at the table to see that everyone else is on board."
- "Opportunities for new products exist all around us, in every market -- even mature markets. This is because what is possible is always changing."
- Product should always be working well-ahead of engineering, to keep engineering teams fed with new work when they finish their current projects.
- "Review the business performance of products that have launched, typically 3 - 6 months post-launch. This sort of accountability will help the council better understand which investments and decisions they made were good ones, and why."
- The author strongly favors high-fidelity prototypes (e.g., they look like the real thing, not a rough paper mockup) as they are cheap to create nowadays and give better results when validating the prototype with users. High-fidelity prototypes are also great for engineering teams, because it's extremely clear what needs to be implemented.
- On the importance of reference customers at launch time: "Potential customers need to know that this product really works for people like them."
- Building a customer advisor board of charter around six customers will help in the feedback process for a new product, and also provides real customer references at launch time. Think of these charter users as development partners, and treat them as colleagues.
- "Winning products come from the deep understanding of the user's needs combined with an equally deep understanding of what's just now possible."
- Use "personas," archetypes of an imaginary but plausible user that describes a particular customer segment you're targeting.
- If there are technical feasibility risks (e.g., something that might be hard or impossible for engineerings to implement), get with an engineer to address them early, during the prototype phase.
- Do your own user testing, ideally in person.
- Take care to avoid accidental "user abuse" -- surprising changes in your product, especially ones that create incompatibilities. Even releases too many changes in too short a time period ("change fatigue") can be a type of user abuse.
- "As a general rule, users don't like change. Sure, they want the software to be great, and they clamor for new functionality, but most people aren't excited about taking the time to learn a new way to do something they can already do."
- The author describes what he calls "gentle deployment," which is a way to cautiously and respectfully roll out changes to a large usercase. This includes techniques such as rolling out both the old and new versions alongside each other, with a link somewhere inviting users to try out the new version, long before the new version becomes the default.
- Make sure to reserve product, engineering, and design resources to follow up on feedback in the week or so following a big product or feature launch.
- Great ideas almost always come from the bottom up, not top-down product strategy. Use techniques like Google's 20% time or skunkworks teams to encourage this.
- "Build relationships before you need them."
- On working in large organizations: "Pick something worth fighting for, where the outcome truly matters. When you do fight, make sure you're fighting for your product and not against another person." And: "Triage your meetings ruthlessly." And: "Evangelize! Explain the vision and strategy, demo the prototype, and share customer feedback. Don't underestimate the importance of this internal sales function."
- "Knowing how to get feedback on product ideas is probably the single most important skill for product managers."
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I particularly liked that he discussed:
- Clear definition of role separation and responsibilities of marketing, PM, interaction design, development.
- The emphasis on
I particularly liked that he discussed:
- Clear definition of role separation and responsibilities of marketing, PM, interaction design, development.
- The emphasis on the "Product Discovery" process. I think people underestimate how much of PM is a researching/incubating ideas role. You spend a lot of time sorting through information and considering what is/isn't relevant.
- The need for high fidelity prototypes. If I had to pick a single skill that would make me a better PM, being able to quickly produce a prototype would be it.
- Ways to do small usability tests as a PM. I think there's a lot of pushback from this in the industry - lots of people worry the PM can't detach / research will be useless. There's a lot to be said for small amounts of research.
- Discussion of "how to build a PM team" - I think he's completely right that there are often people throughout companies with the right skills (and attention to detail).
- Dealing with special requests from clients (and the hidden costs of those requests). I'd recommend it to anyone who is struggling with a few major customers, and has a CEO that wants to accommodate special requests. I've never personally had this challenge, but he seemed to have practical advice.
Examples:
>> Once you've validated a product and delivered the specifications to engineering, you must make a fundamental mindset shift from product discovery to execution.
>> There should be no further changes to the product specifications after this.
1. This clear distinction between discovery and delivery seems very old thinking to me.
2. When do we write the specification?
3. No further changes to the product spec after this?
4. Lots of dedicated r
Examples:
>> Once you've validated a product and delivered the specifications to engineering, you must make a fundamental mindset shift from product discovery to execution.
>> There should be no further changes to the product specifications after this.
1. This clear distinction between discovery and delivery seems very old thinking to me.
2. When do we write the specification?
3. No further changes to the product spec after this?
4. Lots of dedicated roles are mentioned in the book. I have seen successful products launch without all these roles.
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>> To allow her UX design team to fully contribute, a product manager must let them complete their work before tasking engineers with building the product.
5. "tasking engineers" seems like telling them what to do. This is against Marty's usual approach to work on a strong vision and empower the teams.
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>> This is because good designers want to experiment with multiple designs, but the engineering process is not agile enough to facilitate this.
6. Maybe it is now in 2019?
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>> Use high-fidelity prototypes to convey product specs effectively and to test your product on real users.
7.
High-fidelity prototypes answer: "Can and would you use this".
High-fidelity prototypes don't answer: "Would you pay money for this" <-- Harder and more important question to answer.
This is a new concept and missing in that book
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Product management starts with this book. If you want be one, start here, then go find something that talks about the products in your field of interest, or describes the process by which you get yourself hired, or the way you raise capital to fund your own product. But, start here to learn what it means to build a product quickly and successfully.
Not that you're guaranteed success. Especially when y
tl;dr - products need prototypes, are grounded in answering emotions, and can always be improved.Product management starts with this book. If you want be one, start here, then go find something that talks about the products in your field of interest, or describes the process by which you get yourself hired, or the way you raise capital to fund your own product. But, start here to learn what it means to build a product quickly and successfully.
Not that you're guaranteed success. Especially when you're working for somebody else, your ability to drive a product from an Idea to a Sale is going to require negotiation with every other part of the business. Most people are used to thinking that the idea in their head is the idea that will get delivered, even though there are a dozen people working on the product. And most companies aren't actually committed to the idea of having a person who owns the Idea of a product, allowing the role to be implied by a project manager or chief architect or lead engineer.
It's clear this is a book that was built from blog posts, because there's some repetition of phrasing which made me wonder if I'd misplaced my bookmark. Normally that feels like sloppy editing, but here it felt like a successful lecturer who returns to a few key phrases to remind you of the previous point and how it aligns with this next one.
I wish I'd read this book a year ago. It answers 90% of the questions I had at the time, long before I acquired the title of "product manager."
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It presents a unified philosophy of what the job of a product manager is and how to do it well. It covers who the people should be, how the product should be built, what the process should be and what is the right culture. The book is structured into 67 short chapters and can be consumed in small bites or long binges. The style is concise and to the point.
I can't overstate how eye-opening it was. The role of the product management has always been slightly weird
This book has been a wake up call.It presents a unified philosophy of what the job of a product manager is and how to do it well. It covers who the people should be, how the product should be built, what the process should be and what is the right culture. The book is structured into 67 short chapters and can be consumed in small bites or long binges. The style is concise and to the point.
I can't overstate how eye-opening it was. The role of the product management has always been slightly weird for me and I've often been slightly surprised what people in it do. Now it's starting to make sense, and I'm realizing how some of my past approaches have been counterproductive to building a great product. I feel fairly versed in Agile methodologies, but in some cases I've not managed to implement them to my satisfaction, without understanding why. This book gave me answers.
In short, it was amazing. I definitely learned a lot and picked many things that I can start applying to my job. Will definitely reread it soon.
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Inspired is an easy read with lots of valuable advice. Cagan is a big fan of spelling out lists (here are the X things you need to consider for Y). I am an engineer who likes to put thoughts into boxes and order and reorder them until they fit,
In the last few weeks I kept asking other product leaders what book they thought I should read to learn about product management. If I were to make a histogram of the responses, you'd need a magnifying glass to see what the other books than this one were.Inspired is an easy read with lots of valuable advice. Cagan is a big fan of spelling out lists (here are the X things you need to consider for Y). I am an engineer who likes to put thoughts into boxes and order and reorder them until they fit, so hooray for a good list.
Most of them are very well-thought through and insightful. They will probably both make you sound smart if you parrot them to someone else and (more importantly) actually help you if you try to put them into practice. Only on a few occasions did I stumble over a list that was not MECE and felt lazily put together, that, if you ask me, Cagan could have just as well left out of the book with none the worse for it.
My two favorite lists in the book are the following.
The four product risks (a major theme in the book):
- Usability Risk
- Value Risk
- Feasibility Risk
- Business Viability Risk
The most important principles behind the "Lean" and "Agile" buzzwords:
- Tackle risks up front rather than at the end
- Define and design products collaboratively
- Focus on outcome over output
There are several key points but the most vital one is to create a high-fidelity prototype, defining your customer personas and start talking and interviewing your customers/early-adopters.
It's important to mention h
There are several key points but the most vital one is to create a high-fidelity prototype, defining your customer personas and start talking and interviewing your customers/early-adopters.
It's important to mention here the role of the people's emotions, the different types of customers like Lovers, Irrationals and etc., and how the Product Manager could take an advantage of them. It's like the theory from "Crossing the Chasm" book, but instead of grouping them using the terms like Early-Adopters and etc, we are looking at them of the emotional state of their adoption of technology.
Overall, I would say it's a must-read for everyone who wants to become a Product Manager/Owner and/or want to improve his skills and abilities. However, I'm not very convinced it would be very helpful for startup owners and entrepreneurs.
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Don't mind the terrible title, this is a truly decent book on product management or even better - product-focused organizations.
Pros:
1. Marty himself - not an anonymous person, some sort of guru for angel investors, very credible; I've met him ~3 yrs ago in Budapest & he made a great impression of a person who clearly knows what he's speaking about
2. no bullshit -> short, focused chapters, each one with a clear point, without lengthy digressions & drifting around
3. this book doesn't
Don't mind the terrible title, this is a truly decent book on product management or even better - product-focused organizations.
Pros:
1. Marty himself - not an anonymous person, some sort of guru for angel investors, very credible; I've met him ~3 yrs ago in Budapest & he made a great impression of a person who clearly knows what he's speaking about
2. no bullshit -> short, focused chapters, each one with a clear point, without lengthy digressions & drifting around
3. this book doesn't try to depict ephemeral, passion-related aspects of product development - quite the contrary: it's very practical, easy to understand and map onto your organisation
4. it's an updated version of the original "Inspired" - I haven't read the 1st ed, but this one doesn't feel outdated at all, so I guess it has been significantly re-written
Really good stuff, maybe not a full compendium of product development, but truly a decent introduction to the topic. For me it was very refreshing, even keeping in mind I don't consider myself a beginner in that topic.
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- An aspiring product manager
- Work with product managers (e.g. you're a software engineer or designer)
- You're building out a product team
- You are interested in how modern tech teams structure themselves I'm frustrated with myself that I didn't read this many moons ago. This is the book for you if you are:
- An aspiring product manager
- Work with product managers (e.g. you're a software engineer or designer)
- You're building out a product team
- You are interested in how modern tech teams structure themselves ...more
The main highlights I would share at this review are:
1. Outcomes are better than outputs. In a transition of project mindset for a product one, the orgazination should stop seeking deadlines and roadmap deliverables beside that it should look for business models innova
The author shared a lot of good examples and practices in product management. If you don't have experience with the subject, the book will be useful. The content doesn't have a logical structure, and sometimes, you could feel lost.The main highlights I would share at this review are:
1. Outcomes are better than outputs. In a transition of project mindset for a product one, the orgazination should stop seeking deadlines and roadmap deliverables beside that it should look for business models innovation and understand customer needs.
2. A good product manager needs to balance a set of skills which are: customer understanding; data analytics (qualitative and quantitative); business knowledge; stakeholder management; and how to represent the business model.
3. You need engaging technical capability at the discovery and the delivery process. If you don't handle technical risks at the discovery, you will probably face challenges during product development. People with technical skill could share essential insights about product resources and behavior with designers and product managers.
4. Create the right product is a problem-solving mindset. The checklist above will help you understand why you should allocate money, creativity, knowledge, and people on product development.
- Exactly what problem will this solve? (value proposition)
- For whom do we solve that problem? (target market)
- How big is the opportunity? (market size)
- What are alternatives out there? (competitive landscape)
- Why are we best suited to pursue this? (our differentiator)
- Why now? (market window)
- How will we get this product to market? (go-to-market strategy)
- How will we measure success/make money from this product? (metrics/revenue strategy)
- What factors are critical to success? (solution requirements)
- Given the above, what's the recommendation? (go or no-go)
5. Combine qualitative perspective like customer interview, user testing sessions with quantitative analyses like customer acquisition costs, revenues sources, user activities, etc. If you are looking for a sustainable business, it's essential to combine results with market insights (innovation).
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Only 4 stars, because the book often assumed ideal circumstances and resources that may be available at Google, Facebook etc. but certainly not at smaller startups. E.g. "Talk to your product marketing manager" or "get your user research departmen
Rightly called the "standard reference" for management of digital products. Lots of hands-on advise and methods that can be used when building digital products. Definitely inspiring. I particularly liked the concept of the "Customer reference program".Only 4 stars, because the book often assumed ideal circumstances and resources that may be available at Google, Facebook etc. but certainly not at smaller startups. E.g. "Talk to your product marketing manager" or "get your user research department involved". What if these things don't exist at your company? Also, I was missing concrete advise on how to work with (large) enterprise customers with complex buying decisions. A lot of the methods suggested will work when the user and buying persona is the same or at least close to each other, in the enterprise world that is often not the case.
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Unlike some other similar books, this one is not anecdotal or autobiographical but rather focuses on the process, the responsibilities, and the skills and sensibilities required to succeed in the product space.
I took many notes from the book and worked them into training and material for my current job, and expect to re
This is a very useful, textbook-like rundown of tech product management. With principles distilled from industry leaders, nearly every facet of product management is covered here.Unlike some other similar books, this one is not anecdotal or autobiographical but rather focuses on the process, the responsibilities, and the skills and sensibilities required to succeed in the product space.
I took many notes from the book and worked them into training and material for my current job, and expect to refer to this book extensively in the coming months.
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o Value: customers aren't as excited and choose not to pay for it or buy it
o Usability: too complicated to use and is more trouble than it is worth
o Feasibility: the organization simply can't afford the cost and time to deliver the product
o Business viability: legal, financial or business constraints that block the solution from launch
2. How do you discover new ideas: Opportunity Assessment Technique
1. Golden rules for product managers: half our product ideas don't work because of problems witho Value: customers aren't as excited and choose not to pay for it or buy it
o Usability: too complicated to use and is more trouble than it is worth
o Feasibility: the organization simply can't afford the cost and time to deliver the product
o Business viability: legal, financial or business constraints that block the solution from launch
2. How do you discover new ideas: Opportunity Assessment Techniques to help in product discovery
o What is the business objective?
o How will you know if you've succeeded? ( key results )
o What is the problem we are solving for customers? ( customer problem )
o What type of customer are we focused on? ( target market )
3. Testing for product-market fit
o Write a mock press release (work backwards): avoid slipping into enumerating product features and focus on actual benefit to users/customers (outcome vs. output)
o Develop reference customers: a real customer who runs your product in production (not a prototype), had paid real money to use it and is willing to tell others how much they like your product
o Sean Ellis test for product-market fit: at least 40% of customers (those from the target market, who have used the product at least a couple of times recently and have made it through to the core value of the product) say they would be "very disappointed" if they would no longer be able to use the product
o Outcome of product-market fit: happier customers, less churn, shorter sales cycles and greater organic growth
4. Using the iterative approach to market: it takes several iterations to get the execution of the idea to the point where it delivers the expected business value that management was hoping for
o Need to prototype and test ideas with users, customers, engineers and business stakeholders in hours and days (not weeks and months), to change the dynamics and results
o Iterate for effective solutions to get good at product discovery
o As co-located teams of the Product Manager, Engineers (2) and Designer
The Objective and Key Results (OKR) approach to manage teams
o Never tell people how to do things, tell them what to do and they will surprise you with their ingenuity (General George Patton)
o Performance should be measured in outcomes and features need to solve underlying business problems
5. Major Risks to be assessed in product development:
o Value Risk: for new products, will customers buy what we are selling at the price point that works for us and switch from existing options?
o Business risk: financial, sales (can the sales team sell it?), marketing (is it consistent with the overall brand?), legal and ethical (are there any compliance risks and is it something we should be doing?) and business development risk (does it work for our partners?)
The books explains not only the required skills that a good project manager must have but also the proccess that drives disrupting companies, other roles that must exists, what they should do and how they must interact with each other in order to bring order in the chaos that is the journey of seeking for a market fit, scaling your product a Great book not only for product managers but for anyone that wants to better understand the overall work dynamics required for creating innovative products.
The books explains not only the required skills that a good project manager must have but also the proccess that drives disrupting companies, other roles that must exists, what they should do and how they must interact with each other in order to bring order in the chaos that is the journey of seeking for a market fit, scaling your product and keep it growing in a health way.
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There's a tonne of actionable advice here, although lots of it is probably best done with further tactical materials, which will be readily available online.
My o
A pretty speedy read, but a great introduction to Product Management and the breadth of skills and responsibilities of the role. What Cagan says makes a huge amount of sense, and you'll be very quick to recognise the things your own employer is getting right (or, more likely, wrong) when it comes to discovering and building its products.There's a tonne of actionable advice here, although lots of it is probably best done with further tactical materials, which will be readily available online.
My only real disappointment of the book is that while it describes with lots of accuracy situations that don't foster innovation and great customer outcomes, there's not enough detail on how to transition to an environment that does. How *do* you get senior leadership to embrace a product culture, and give you outcome based targets rather than projects? How *do* you handle situations where you don't have a trained product designer available to your team? One might end up thinking it's best to cut and run to a company that can offer these things.
Finally, it's awesome that Cagan uses successful women in technology as his case studies, and without any fanfare or attention drawn to that fact.
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The title "Inspired, how to create tech products customers love," does not align with the content. This book tells you how to be a product manager and talks nothing about building great products (aside from repeatedly mentioning to "talk to customers"). A better title would be "High level advice on being a Product Manager at a large internet company"
There is a lot of generic guidance on how to product manage in large scale consumer/enterprise
Overall: Maybe worth a skim for a new Product Manager.The title "Inspired, how to create tech products customers love," does not align with the content. This book tells you how to be a product manager and talks nothing about building great products (aside from repeatedly mentioning to "talk to customers"). A better title would be "High level advice on being a Product Manager at a large internet company"
There is a lot of generic guidance on how to product manage in large scale consumer/enterprise internet companies. However, it is completely devoid of examples and reads more like a list of lessons. In the absence of examples, I found it hard to internalize most of the lessons in this book, except if I had directly experience in the matter.
The lessons are sound, I guess -- nothing ground-breaking or strongly opinionated. There's not a lot of tactical wisdom you can walk away with from the book, nor does it help you navigate the most difficult part of being a PM (working with colleagues, stakeholders, customers, etc). Also, its not as relevant if you're a PM at a small company or in government.
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Inspired How To Create Products Customers Love Audiobook
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